{RA}SKYFURNACE
10-02-2003, 10:51 AM
http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=97034
The maps for this game differ from the other Tribes games where there seemed to be a lot of terrain and land travelling. In Vengeance, things seem to have been brought a lot closer together and become more intense - was this deliberate?
Levine: What you are seeing is lot more detail. For example, on one level you see a burnt out city in the middle of a terrain. You didn't have this before, as the technology couldn't support it.
With the introduction of new videocards etc., we are able to include a lot more detail. There will be traditional Tribal maps, e.g. with rolling hills etc.
However, you will also see maps with different environments, such as indoors/outdoors, cities, undergrounds etc - things that we couldn't have before because the technology wasn't available.
We have been careful as a developer to remember that these maps have to work for Tribes gameplay, so, even in the city, you'll find that we have thought about how a Tribes character moves through the environment.
We're not doing the Battle of Stalingrad - that's in Battlefield 42. Our combat/style of movement is different. It is much broader and is all done through jetpacks. In most games, your movement options are WASD on the keyboard. In Tribes, it's WASD and jetpacks and skiing and all sorts of ways of moving. This "expressability" in the movement is unprecedented
The maps for this game differ from the other Tribes games where there seemed to be a lot of terrain and land travelling. In Vengeance, things seem to have been brought a lot closer together and become more intense - was this deliberate?
Levine: What you are seeing is lot more detail. For example, on one level you see a burnt out city in the middle of a terrain. You didn't have this before, as the technology couldn't support it.
With the introduction of new videocards etc., we are able to include a lot more detail. There will be traditional Tribal maps, e.g. with rolling hills etc.
However, you will also see maps with different environments, such as indoors/outdoors, cities, undergrounds etc - things that we couldn't have before because the technology wasn't available.
We have been careful as a developer to remember that these maps have to work for Tribes gameplay, so, even in the city, you'll find that we have thought about how a Tribes character moves through the environment.
We're not doing the Battle of Stalingrad - that's in Battlefield 42. Our combat/style of movement is different. It is much broader and is all done through jetpacks. In most games, your movement options are WASD on the keyboard. In Tribes, it's WASD and jetpacks and skiing and all sorts of ways of moving. This "expressability" in the movement is unprecedented