View Full Version : Forgotten Hope First Impresssions
The_Stranger
09-27-2003, 03:15 PM
Wow! It looks great and it plays pretty well too. There are a lot of problems, of course, but DC was pretty screwy in its first releases too.
There are so many new things, even from a quick look, that it's hard to do more than scratch the surface. First of all there is just more of everything, more tanks, more planes, more maps, more buildings, more roles to fill. This isn't just a matter of variety, cuz There is more stuff per map, too, especially vehicles. This isn't a necessarily a problem since most of it is going to get destroyed quickly.
The game play is pretty different too. Not everyone is going to like it, but I do. The biggest difference is that everything seems to die a lot quicker. If you get a solid hit on an opponent, they are going down right away. You can easily take down an opponent with a single rifle shot to the torso, which is a good thing, since a rifle is what most people will be armed with (as they should be for a WWII game).
The one partial exception to the "dies easier" rule is tanks. Most infantry are fairly useless against a tank, except for anti-tank infantry, which can kill a tank with one shot(in the right place). Other tanks can shoot at a tanks front armor for a long time, before noticing any effect, but a shot to the side or rear can destroy it immediately.
Everything is less generic, than in BF1942. Heavy tanks like the Tiger are much slower and much more powerful than before. On the other hand, light tanks and armored cars, are very fast and can tear up infantry, but can't stand up to anything bigger.
What I think this will meaa is that games will be faster and more furious, especially on maps with a lot of armor. Paradoxically, players will have to be more careful, since running around in the open is fatal.
There's a lot more too it, but this is getting pretty long. I hope some good FH servers get started soon, because I want to play!
Inkswitch
09-27-2003, 04:43 PM
Mikey wants to know if there are mines.
Anyone knows if there is a demo out for this game, and if so, where can one download it?
nm. It helps to read the other threads. :p
The_Stranger
09-28-2003, 01:56 AM
Anyone knows if there is a demo out for this game, and if so, where can one download it?
nm. It helps to read the other threads. :p
LOL. I found some games, had fun, got TKed a bit. There are some nice details in the game. On one map, when the Beastly Huns captured a Soviet spawnpoint, instead of spawning regular German tanks, it generated a captured and repainted Soviet T34/85.
http://www.dreamscience.com/posts/t34.jpg
Please reassure Mikey that there are plenty of mines. One can also, at last use that oddly placed little gun on the back of the Japanese tank's turret.
{RA}SKYFURNACE
09-28-2003, 05:09 AM
i have no time to play it yet :(..... soon tho :)
ElectricHead
09-29-2003, 07:42 AM
Its a cool mod.
My guess it will be good until all the whiners start complaining about "the weapons are too powerful" bla bla bla.
You die alot; the tanks kill pretty much everything with one shot.
Enjoy before all the weapons are nerfed by the Balance Patrol. :mad:
Did anyone else got annoyed by the new one-shot-kill affect. Not trying to complain about how powerful the weapons are and all, but one shot is a bit extreme. Are we soldiers or are we civilians running around nekked? (Don't answer F7) :p :naughty:
Inkswitch
09-29-2003, 01:37 PM
One shot from a Garrand will generally kill an infantry. Or, at least take him out of commision. That is pretty cool, actually. I'm gonna install it today and check it out.
|Robot|Bender
09-29-2003, 04:47 PM
Same here....
Inkswitch
09-29-2003, 04:50 PM
Looks good. Seems to run pretty good.
I didn't find any servers(bad thing), but I did check it out LAN. I like the loadouts. Pretty accurate. I am actually looking forward to playing this thing on a full server. It has potential.
The Sniper packs are an awesome idea! Limits the snipers to just the packs you can get on the map. So, you never have 20 snipers. Brilliant. We may have to beg Stealth to try this mod out.
{RA}SKYFURNACE
09-29-2003, 05:06 PM
:begs
BTW: Dedicated Server Version is up for LD on there site. Should we get that here?
:)
|Robot|Bender
09-29-2003, 05:34 PM
Do you guys have another server that could be used for this mod? Don't you dare get rid of DC!!!!
Inkswitch
09-29-2003, 06:29 PM
Hopefully, when we get more peeps, we can have different games running.
Bendy sux.
Budly
09-29-2003, 07:08 PM
Does the game install a shortcut, or is it simply part of the bf1942 exe?
{RA}SKYFURNACE
09-29-2003, 07:26 PM
you load bf42 like normal, then choose "custom game" from the menu across the top
then select forgotton hope.
BTW no its not a seperate launcher
Budly
09-29-2003, 07:28 PM
Tanks mr. guru. :)
Inkswitch
09-29-2003, 07:34 PM
Paste this into a new shortcut for a Desktop Icon to start FH.
"C:\Battlefield 1942\BF1942.exe" +game FH
Change "C:" to the drive where BF'42 is loaded. If you have it in Program Files, you will need to indicate that in the line.
"C:\Program Files\Battlefield 1942\BF42.exe" +game FH
Like that........
Hope that helps.
Inkswitch
09-29-2003, 08:39 PM
The more I play this mod the more I like it. :)
The_Stranger
09-29-2003, 11:32 PM
Looks good. Seems to run pretty good.
I didn't find any servers(bad thing), but I did check it out LAN. I like the loadouts. Pretty accurate. I am actually looking forward to playing this thing on a full server. It has potential.
The Sniper packs are an awesome idea! Limits the snipers to just the packs you can get on the map. So, you never have 20 snipers. Brilliant. We may have to beg Stealth to try this mod out.
Hmmm... I never located any of the sniper packs, but I found a medic pack on the Crete map...
I noticed that filtering the server lists to only forgotten hope doesn't work, but looking through all of the available servers reveals a few with a gray FH marking.
Thanks for the shortcut, Ink!
|Robot|Bender
09-30-2003, 12:44 PM
Ink cheats on that mod too.
I actually liked/hated it. Still realllly buggy...we will see..
Inkswitch
09-30-2003, 06:03 PM
Ink cheats on that mod too.
I actually liked/hated it. Still realllly buggy...we will see..
I played for a couple hours and didn't notice any bugs. I did notice a tad slowdown in frames on one of the maps. It had a LOT of bushes and trees. That was probably why. It also has a loooooong load time for each map.
The tanks are really cool. Slow moving turrets, realistic loadouts, one shot one kill. Cool stuff. I haven't seen a Sea map, yet. I hear those are pretty laggy with all the ships and stuff.
The thing that impressed me the most was all the people calling for cover and help. You HAVE to play as a team in this mod. There are no one-man armies here. Every time I took a flag there was at least 4-5 guys with me. We all were forced to cover each other just to take the flag. Good times.
Oh..........
Bendy sux. :ink:
{RA}SKYFURNACE
09-30-2003, 06:43 PM
:lol:
The_Stranger
10-01-2003, 08:24 AM
I played for a couple hours and didn't notice any bugs. I did notice a tad slowdown in frames on one of the maps. It had a LOT of bushes and trees. That was probably why. It also has a loooooong load time for each map.
The tanks are really cool. Slow moving turrets, realistic loadouts, one shot one kill. Cool stuff. I haven't seen a Sea map, yet. I hear those are pretty laggy with all the ships and stuff.
The thing that impressed me the most was all the people calling for cover and help. You HAVE to play as a team in this mod. There are no one-man armies here. Every time I took a flag there was at least 4-5 guys with me. We all were forced to cover each other just to take the flag. Good times.
I think the 'tad' slowdown you noticed was on Karelia, the map from a battle in Finland. Unfortunately that map slows my framerate down to slideshow speed, since my rig is a lot less fee-rocious than yours. I disconnect whenever it comes up, which is too bad since it's a cool map otherwise. The sea map--Atlantic-- lags a bit, but not so bad. Also one of the British carriers spawns upside down, and the spawn points are fuxxored in other ways. Its fun, although it's a little big, and it takes a long time for the fleets to make contact.
Other bugs that I have seen or read about are imbalances in the weapons settings (Panzer IVs are too powerful) weapon packs with non-selectable weapons, problems getting indirect fire to work, and bad vehicle placement on a few maps(like planes spawning so close together that they damage each other, on El Alamein).
All in all, it's a very strong mod. They are planning a small patch to deal with some problems short-term. When the next upgrade comes out it will get even stronger.
I played a map last night...didn't really get to play much, but will tonight.
I loved it!! I love the simulation feel. It makes you really think about what you are doing instead of running everywhere balls swinging and guns blazing since you know you can probably live after getting a full clip emptied in you.
I like the fact that fighting an enemy isn't reduced to "He who reloads the fastest wins". That's kinda silly if you ask me.
I'll definately be playing more tonight.
SoBeiT
10-02-2003, 09:40 AM
...... It makes you really think about what you are doing instead of running everywhere balls swinging and guns blazing...... I'll definately be playing more tonight.
So that was the reason for the TK :D
|Robot|Bender
10-02-2003, 10:25 AM
There still seems to be waaaay too much dying and waiting for me.....
I'll reserver final judgement after a few tweaks, but as far as i'm concerned it ain't no DC...and I don't care for it much....
SoBeiT
10-02-2003, 10:58 AM
The feel is different from DC.
It is a bit slower, the heavy vehicles actually move slower. The jeeps run just fine and the weapons have less ammo, so aim counts.
You do need to be sneakier in FH, no second chances when you're face to face with your enemy.
While on the server I asked what game they were from..almost equal from BF & DC.
A few from DC said the didn't like DCs borked weapons and the BFers said they liked the faster reload of FH weapons.
Both said the maps were about the same, then they asked if I was from the Company, hehe.
I told 'em I was new to FH and trying it out.
Inkswitch
10-02-2003, 12:50 PM
There still seems to be waaaay too much dying and waiting for me.........
'Cause you sux!
Try going prone as soon as you spawn. Get the lay of the land. Then move out. You gots to have cover if you want to live.
Where the hell is the damn speed relic?
You really don't have to create shortcuts to DC or FH. Just start up the standard BF1942 shortcut. Then either go through the custom games way like Ink suggested, or apply a filter searching for your specific mod type, or my favorite way, ADD SERVER, enter IP and when you connect the game will automatically load up the desired mod type while you're connecting.
Inkswitch
10-02-2003, 03:49 PM
My CPU/Memory usage is much is higher when I start normal BF'42 and then go into a Custom.
SoBeiT
10-02-2003, 08:46 PM
You need a very good team to win as Coalition, if you don't have one you're sunk.
Very frustrating.
The_Stranger
10-02-2003, 08:59 PM
You need a very good team to win as Coalition, if you don't have one you're sunk.
Very frustrating.
Maybe you mean as the Allies, lol. Some of the maps have balance problems, the Panzer IV's gun is too powerful, and the Tiger is (and should be) hard to stop. The Tiger feels about right, but the Allies should have a numerical advantage to counter that.
The game we played this evening were all unusually one-sided, thouhj, so don't take them as typical. That server was especially full of knuckleheads tonight. I bailed on a map where the Allies were dominating completely(Karelia), since it lags badly for me.
{RA}SKYFURNACE
10-03-2003, 11:45 AM
THE TIGER GUIDE
From Lord Nova @ Forgotton Hope
Well its become apparant alot of people now know and fear the tiger. In fact in most games ive even seen my share of tigerphobia. This thread can be used to discuss the tank's strength and weaknesses. First thing is to seperate the game from real-life.
In real life Tiger crews were trained especially well and were of the highest quality which helped spread the lehtality of the tank. In FH however we all know most people that drive the tiger are idiots.... oh sure you get the occosional "I actually know what im doing" but mostly its just noobs that trust the hardware more then their skills. I fear the men that can command a stugIII with lethal effectiviness more then some twit in a tiger.
The tiger does have its share of advantages going for it. A powerful gun, great armor, good speed, amazing turning ability, and low to the ground. These are all done well in FH, which may make some consder it invicible. If you have the mindset that the Tiger is indeed impossible to take out then you have no right fighting the axis. If you admit defeat in your mind then you and your team have already lost, oh sure the tank is dangerous but when you really look at it for what it is, you realize that even though it is a great asset it can't be everywhere or take on an allied team of 20 all by itself (we all seen the spawn camping in bocage and bulge that keep it at bay).
Ok lets examine the hardware of the Tiger first. We got a 88mm gun that takes out tanks pretty quick and is very accurate, this being said usually the tiger will zero in on you in one to two shots if the shot isn't too tricky. So if you do get into a staring match with a tiger at long range, unless you are driving a tank destroyer its pretty pointless to fight it head on. A shoot and scoot strategy would be best (drive when you need to reload and stop when you need to shoot). It doesn't really matter which armor your using to face the tiger since odds are one shot is gonna get you anyway, if anything you might escape or distract the tiger enough so someone else can get potshots at it. The Tiger's armor is strongest at the front, however people keep thinking the armor is weaker in the back. This isn't true the armor is actually at its weakest from above (so being on a higher hill is a good idea). The tiger has just as much armor on the side as it does from behind. When shooting the tiger, do not shoot the turret. Always try to hit the body which i know is tough since its low to the ground all. shooting the turret especially when its facing you is just like shooting the tiger right in the front (since you are shooting the front part of the turret). Make sure your hits slam into it at a 90 degree angle for the most amount of damage.
Next you will need to know the person operating the tiger, most of the time you see one tiger ace or at least some guy that constantly camps the tiger and gets it. Understanding the person driving the vehicle is just as important as understanding the vehicle itself. You can spot the real tank aces in a tiger if they don't move the turret too much. Yes thats right you heared me, they actually turn the whole tiger facing the direction and only use the turret for aiming purposes and not for looking around. Its cause they know that the tiger can turn faster then the turret can transverse. These are the people you really need to watch out for since they have gotten so good at turning that after the first shot your rarely able to get another shot to the side or back again. Its a good idea to watch out for them even if they aren't in a tiger (especially if their in a jagpanzer or a stug). This also brings one of the tigers weaknesses, its slow turret. Sure its not a problem in long ranges when its set up but it becomes apparant when multiple targets appear or in close range, it also makes it harder for the tiger to shoot while moving, where as the sherman can adjust fire easier when on the go, so rarely ever you should see a tiger shooting while moving, most of the time a tiger will stop and shoot. A n00b will try to rotate the turret to hit targets up close and thats when you know you got them, since you and another person can simply outflank them without too much trouble. The reload rate isn't as fast as other tanks which makes it harder to handle with multiple vehicles and troops however this isn't that big of a deal since it only takes one shot from the 88 to blow you away. The tiger also takes longer to repair and can't be fully repaired with one full wrench so odds are if you badly injured a tiger, it won't be fully healed for a while (just hope the axis team doesn't all get in on repairing it).
If your going tiger hunting its best to get a tank with a big gun and a good velocity, oh sure the 105mm sherman has a big gun but its muzzle velocity isn't much to be disired for, unless you get it up close or are just really good with the arc, most of the time you won't hit the tiger but it will hit you. I prefer using the a firefly or m10 as alllies (you almost tell which tanks are meant for AT since some don't have a machine gun as 2ndary fire) as the Russians nothing beats the T-34 (i would actually take that over the firefly and m10 since it can actually survive a shot or two). It doesn't hurt to do some research on the real life versions of these vehicles and to learn to trust them and what they do. Once you devlope confidence in the vehicle your in and in your tank skills then you should be in the right mindset to take on the tiger in battle. Sometimes even the sherman can be the aggressor and take out a tiger simply cause the tank commander in the sherman saw an oportunity and went for it. Its also always a good idea to stick together with other tanks, it not only combines firepower but increases your chances of not getting shot first and if one of your tank friends get blown up then odds are you know the direction the shot came from and can take action to face the area. Oh yeah one more thing, when going against multiple targets always pick the one you can blow up first but still causes a threat. For example you come up from a hill and you see 3 vehicles
1 panzer4
1 tiger
1 halftrack
The target here should be the panzer4 since it poses a threat and you can destroy it faster then the tiger, at least getting rid of it gets rid of one more gun to worry about. This theory however isn't set in stone and should be adaptable when range and how good of a shot you got is concerned (for instance the panzer4 is farther away then the tiger and the tiger is more exposed).
BTW: From Major Hartman the lead of the FH Mod:
I want to add some moreabout allied tankhuntig:
Location: Battle of the Bulge
Situation: You have an M10, and the enemy is coming over the bridge.
Don't drive in their direction like a battletank, your armour is too weak. Hide behind a house, some trees, on the ridge behind the outpost. Hide and wait for a good shot. Most tanks will die from one or two hits.
If the opponent is a Tiger, retreat back into the town, and leave the point to the Tiger. Drive onto the ridge, and shoot him into the top. He doesn't stand no chance that way. After a successfull trap, alsways change position, because the next tank will look for you in the same spot.
Now, you don't have no M10 this time, and the Tiger is coming. Either you have a Bazooka, or you better search one fast. Try to get really close to the Tiger. This can be archieved by hiding in houses and bunkers, but the driver will expect you there and fire a few random rounds in there. Better hideaways are spawned vehicles like M3A1 and jeeps. Lie down behind them, and monitor the Tigers movements by looking under the wheels of the vehicle. Once the Tiger is close enough, you have to place a shot righ against it's bottom or top.
Bottom is easy to go to, but hard to hit. Run to the Tigers tail, lie down, and try hitting the bottom. The driver won't see you at first, but when he has seen you try to stay near the tank and you'll live.
Hitting the top is more complicated, but I prefer that way. You can either clib onto the vehicle you took cover behind and shoot from there, or you can try to jump onto the Tiger. Once you got onto it, it is nearly impossible for the Tiger to survive.
and from Major Hartman again on the topic of the "king Tiger"
The Kingtiger will be one of the most feared things in FH. VERY few things can hope to scratch the paint in the front, the main gun will kill most thanks with one shot..... You see it you run.
{RA}SKYFURNACE
10-03-2003, 11:50 AM
a small unique weapon guide for FH
Catapult use: Increase engine to full power. After 1 or 2 seconds press right mouse button. After takeoff, RMB is used to call artillery.
To be found in: SwordfishPatrol, Ar196, Rufe Ammochanger:
Use "land/sea turn left/right" to change between AP (default) and AA ammo To be found in: Flak18/36 Plane door: Pilot can use "Fire" to open the backdoor, also lights the jumplight in the back
To be found in: Ju52, C47 Ammobox dispenser: Pilot can drop ammoboxes from the rear of his plane using "AltFire" To be found in: Ju52, C47 Ships AA guns: Some AA positions have more guns on "AltFire" To be found in: Tirpitz, Prinz Eugen 7th Passenger: Some planes feature a 7th passenger position, which can not be accessed by using the number keys, you have to enter it directly by standing next to it and using "enter". It is always the last Passengerseat in the row. To be found in: Ju52, C47 Artillery pieces: These can be turned around completely (but very slow) using the "land/sea turn left/right" keys. To be found in: Howitzer105mm, Nebelwerfer Ohka: Launch with "Fire", hold down "Fire" for acceleration Hold down "AltFire" when impacting Komet: Hold down "AltFire" for acceleration Swordfish-T: First "AltFire" shot drops torp and 1 rocket. Next shots only shoot the remaining rockets Yamato: Position 7 can be accessed near the planelaunchers. It controlls the direction and elevation of the launching ramps Gnevny destroyers: Position 7 can be accessed near the 2nd torpedolauncher. Submarines: "AltFire" controlls the back torpedo tubes.
Inkswitch
10-03-2003, 11:59 AM
The Stranger is correct. The Tiger should be a lot better than the rest of the tanks. But, the Allies should have numerically superior numbers. There should be about 3-4 Shermans for every Tiger.
I think that would go a long way to balance the game.
I also wonder why the Axis seem to win infantry-based maps, too. The rifles shouldn't matter because they are all one-shot one-kill anyways.
Inkswitch
10-05-2003, 07:42 AM
I found out why the Axis team usually wins every map.
The developers are German. :/
Now it all makes sense. Can't win a war if real life? Win it online with a fixed game. hehe
SoBeiT
10-05-2003, 09:03 AM
:eek: I guess winning any way you can was the goal :(
Wonder if they complain about individuals using cheats on line when THEY play :D
The_Stranger
10-05-2003, 10:20 AM
I found out why the Axis team usually wins every map.
The developers are German. :/
Now it all makes sense. Can't win a war if real life? Win it online with a fixed game. heheLOL. Part of the problem is that on a direct comparison basis, over the length of the war, the Germans had the best infantry weapons of any army. The same could be said of their tanks if you ignore real-life issues like the greater tendency of the heavy, narrow-tracked German tanks to bog down in the mud, and the difficulty the Germans had keeping their more varied arsenal of armored vehicles from breaking down, or from running out of gas and ammo. T34s and Shermans were easier to keep running if for no other reason than the enormous availability of other Shermans and T34s.
Also, by the middle-end of the war, the German army was breaking down in a human sense as the original group of experienced, healthy soldiers and NCOs were being killed or wounded and replaced with much younger or older men who were often less well trained, and more poorly equipped. Some were even POW conscripts from the Soviet army.
So if you give every army roughly equal amounts of stuff to fight with, the Germans have the best light machine gun, the best infantry antitank weapon, and the most powerful armored vehicles. Fill a pub server with even teams of clueless knuckleheads, and the Germans will tend to win a lot, all other things being equal.
Some of the maps are also skewed a bit in their favor, like Crete where they have a huge mobility advantage as well as the only nearly spawnkill-proof base I've seen. Karelia is actually easier for ths Soviets to win, but on the other hand it's really the Finns they are fighting, not the Germans.
The T34s seem very weak in relation to the PIV. The Germans are supposed to have had a lot of problems dealing with it when it first showed up in 1941. until the appearance of the Tiger and Panther tanks(which were rushed into production to fight against it), it exceeded all German tanks in firepower, armor protection and speed. But, in FH, the PIV pwns the T34.
In regular BF1942 they kind of evened things out and gave everyone (except Japan) a heavy and medium tank with similar attributes, and armed them with similar AP and AT infantry weapons. DC is the same, for example the M1 is really a much more powerful, modern tank than the T72, but in the game the difference is pretty small. FH needs to find some other way to create balance, since they are committed to representing weapons more accurately.
{RA}SKYFURNACE
10-05-2003, 07:51 PM
AMERICAN AIR POWER!
then it was RUSSIAN ARMOR!
then it was
AMERICAN CARPET BOMBING!
then it was
"KABOOM" at least for the pacific
|Robot|Bender
10-06-2003, 11:55 AM
i HATE the mod myself....bleah...
SuperDank
10-06-2003, 02:40 PM
im trying to get use to it too...
anyways.. i live in a Jewish neiboorhood... im sure they would not appreciate the game, Natzi signs everywhere....
anyways...
the game is not fair... GERMANS always win... the weapons are more powerfull.. one hit our dead... reminds me of "InstaGib" -
what i do like is that it makes it more team oriented... but - thats hard to achieve when you have a bunch of idiots who don't know jack dip...
DC Combat is still my fav... but they have to modify some weapons...
i love flying choppers, and in FH there arent any - ....
another thing about FH - I don't know how to speak GERMAN! WTF!....
and third -
This MOD kinda sucks.... IMO.
SoBeiT
10-11-2003, 09:11 PM
I just want to play..got a good FH server to play on F7?
The_Stranger
10-11-2003, 09:55 PM
I just want to play..got a good FH server to play on F7?
I get good ping on these two, and they are usually well attended. They're on the Asylum server list, too.
BF42 #2: 205.177.13.7:14567
FHMod@Wolfgaming: 65.206.113.131:14567
SoBeiT
10-11-2003, 09:56 PM
Thanks :)
gonna go play, time is wasting away.
edit: I have the wrong version :D
Do I have to follow a given order or just d/l the newest patch?
The_Stranger
10-11-2003, 10:46 PM
Thanks :)
gonna go play, time is wasting away.
edit: I have the wrong version :D
Do I have to follow a given order or just d/l the newest patch?
If you only have the first version(0.5B), you need to upgrade to version 0.5C (101MB) and then to 0.5D (1.7MB).
Too bad, FH rocks! See you after the upgrade.
SoBeiT
10-11-2003, 11:22 PM
I have 0.5a
Where is the a to b patch.
The b to c keeps stalling at 59%. Tried it three times now.
The_Stranger
10-11-2003, 11:34 PM
I have 0.5a
Where is the a to b patch.
The b to c keeps stalling at 59%. Tried it three times now.
I think you probably have 0.5B already, only cuz I think that was the first version they officially released (could be remembering wrong.)
Maybe you could try one of the other servers for 0.5C? There's a big list of mirrors on the man FH site http://forgottenhope.bf1942files.com/main.html.
Good Luck!
SoBeiT
10-11-2003, 11:51 PM
ok..d/l'd all the darn patches (the part 1 of patch b won't go past 51% so I skipped it) a=going to try the game now.
{RA}SKYFURNACE
10-12-2003, 03:12 AM
i really hope they can clean up these patches......
The_Stranger
10-12-2003, 07:02 PM
ok..d/l'd all the darn patches (the part 1 of patch b won't go past 51% so I skipped it) a=going to try the game now.
Are all FH systems go?
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