godIZme
09-21-2003, 11:40 AM
DC Extended ...
http://www.bf1942clanrankings.com/DCX/
The Author of the Desert Combat Mini-Mod, DC_Extended has released a new version, DCX.4j.1. This new version is fully DC4 compatible and comes with a slew of new enhancements. Here is a bit from the author:
The big story is that DC_Extended now works with DC 0.4J. Handweapons , vehicles etc. It also has conversions of all the new Desert Combat .4J maps. All "DC" maps now have "DCX" vehicles and are fully supported by DC_Extended. We've also added support for the DCTextures mod. Although DC_Extended has it's own theme and map based skin switching, many people requested that DC_Extended be compatible with DCTextures to avoid duplicating files in DC_Extended folders.
P.S. .... Works in singleplayer/coop modes ..... All maps.
The_Stranger
09-21-2003, 12:29 PM
The website looks interesting, but it doesn't seem to have a page explaining what the purpose of the Mod is. It seems to add stuff to DC, but I couldn't figure out what stuff it was.
Any ideas?
godIZme
09-21-2003, 06:28 PM
The website looks interesting, but it doesn't seem to have a page explaining what the purpose of the Mod is. It seems to add stuff to DC, but I couldn't figure out what stuff it was.
Any ideas?
OK, here goes:
Readme File:
DC Extended DC 0.4J mods
=========================
Version 0.4J.1
Last updated : 19/9/2003 @ 23:39 EST
Description
-----------
DC_Extended is an extension of Desert Combat for Battlefield 1942. It's
purpose is to add certain weapons that I feel would make the game more fun to play,
modify existing weapons to compensate for minor annoyances and to modify certain
official maps to take advantage of the new weapons.
The idea is that using existing models and program code from Desert Combat you
can tweak things here and there to make it a little more fun to play.
DC_Extended also provides the ability to use the modified vehicles and standard vehicles
on the same map at the same time. Only certain maps will have this ability when all the map changes
are complete.
Since the release of DC 0.39k, DC_Extended also addresses a lot of balance issues that were
introduced with 0.39k. The damage system for most weapons has been overhauled to be more fun to
play with.
Highlights
----------
These are the simple highlights of what DC_Extended adds to Desert Combat
- Player guided SCUD missile
- SAM sites
- Mobile SAM truck
- M.O.A.B.
- Parachuting Desert Patrol Vehicles
- More guns on Blackhawk
- Ural ammo supply truck. Also lays minefields.
- Destroyer launches guided Tomahawks and gets a helipad with a Seahawk
- Seahawk has defensive flares and drops guided torpedoes
- Phalanx guns on ships
- Ural tanker "suicide" bomb
- Artillery modifications to prevent "stealing" by other players
- Sub fires Guided Tomahawk and Guided Torpedoes and carries Navy seals
Important notes
---------------
Please read through this readme file first before asking questions. It's likely
the answer you're looking for is already in this file. Especially in the FAQ section near
the end.
Please read the disclaimer at the end before you install.
Please read the license at the end before you distribute this file and/or
decompile the files to access the source code.
Contact me at DC_Extended@Hotmail.com IF you have any problems.
Requirements
------------
DC_Extended requires the following:
- Battlefield 1942
- 1.45 patch of Battlefield 1942
- Desert Combat modification version 0.39k (www.DesertCombat.com)
- Some common sense to properly install and set up.
Website
-------
DC_Extended now has it's own website at http://www.bf1942clanrankings.com/dcx
If you have any questions, comments, suggestions or you want to find online servers running
DC_Extended; check out our website first. There's a good chance the website will be much more up
to date than this readme file and all your questions will be answered.
Instruction manual
------------------
An instruction manual for each vehicle will be on our website under the FAQ section. If
you're having difficulty or want to use all of a vehicle's features, start by looking at our
FAQs on our website.
Changes done
------------
Version 0.4J.1
- Reverted damage system back to DC .4
- Updated bot list
- Mi24 gets 2 side miniguns (positions #5 & #6)
- Mi24 gets 2 ammo/health box dispensers (Positions #3 & #4)
- Updated repair points for DC .4 aircraft and new Mi-24D
- Adjusted AI to use new Mi-24D guns
- Added radar to Hind gunner
- Adjusted network code for Apache
- Adjusted Hellfire/at-2 damage system
- Adjusted stinger damage
- Added new AH-64D with point and shoot missiles
- Adjusted SAM blast radius
- Apache with guided hellfires mothballed
- Adjusted firing rate on Apache
- Added stingers to Apache
- Adjusted landmine dispenser on Hind
- Adapted DCX to allow DCTextures
- Adjusted Ammo count for Apache FFARs
- Adjusted Ammo count for Apache gun
- Adjusted Ammo count for Apache hellfires
- Added radar to Apache gunner
- Added radar to Apache pilot
- Added radar to Hind pilot
- Added 4 stingers to Hind pilot
- Removed 2 FFAR pods from Hind
- Increased ammo count on Hind FFAR pods
- Adjusted AI on Apache to use new weapons
- Adjusted SAM site armor
- Changed SAM low detail model
- Changed Torpedoe low detail model
- Added F-15C, Apache and Mirage to Battle of Britain
- Added Apache to battle of the bulge
- Added Apache and Hind to Battleaxe
- Replaced tanks on Berlin with Humvees and pickups (fixing Balance issues)
- Added Mirage, F-15C, Apache , hind to Bocage
- Added Mirage, F-15C, Apache , Hind to 73 eastings
- Added Mirage, F-15C, Apache , Hind to El alamein
- Added Apache, Hind to Gazalla
- Added LCAC, OSA to Guadalcanal
- Added Apache , Hind to Kharkov
- Added Apache, Hind , Mirage to Kursk
- Added Mirage, F-15C, Apache , Hind to Market Garden
- Added Mirage, F-15C, OSA , LCAC to Midway
- Added Apache, Hind to Tobruk
- Added Apache, Hind , OSA , SAMsite to Wake
- Converted DC's Basrahs Edge to DCX
- Converted DC's Oil Fields to DCX
- Converted DC's Medina Ridge to DCX
- Converted DC's Weapon Bunkers to DCX
- Adapted opposition carrier to DCX
- Changed Hind to DCX hind on opposition carrier
- Added second Hind to opposition carrier
- Moved Mig-29 to forward section on opposition carrier
- Moved 2 hinds to aft section on opposition carrier
- Added Mirage to opposition carrier
- Moved F-14 forward on coalition carrier
There's more here:
http://www.bf1942files.com/file.info?ID=19084
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