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Hort
05-08-2005, 11:58 AM
This is old news for some to be sure. From the official site:

S.T.A.L.K.E.R. not in May - 03/02/2005


S.T.A.L.K.E.R.: Shadow of Chernobyl will not hit its previously planned May release date. According to GSC's Oleg Yavorksy, GSC stated, "We're happy THQ has afforded us more time to work on this. S.T.A.L.K.E.R.: Shadow of Chernobyl is a huge, genre-defining game and we're going to make sure we release the game when it's reached our own very high standards, and those expected by our fans, and not before."

Creeper
05-08-2005, 04:17 PM
Sounds a lot like "When it's done". Which, as frustrating as it is, is better than shipping a crappy game.

Phanataz
05-08-2005, 05:07 PM
Actually the same guy that said "When its done" still made a crappy game. :D

Hort
05-08-2005, 06:12 PM
Sounds a lot like "When it's done". Which, as frustrating as it is, is better than shipping a crappy game.


Pariah could have learned from this...

MadMikey
05-09-2005, 02:37 PM
They're still working on this game?!?!?

Weird, I thought it had died. huh.

:D

I remember first hitting the stalker website at my last place of employment....I've been working here for 4 years.

Eventually, anticipation just isn't enough.....

{RA}SKYFURNACE
05-09-2005, 04:24 PM
Latest Q / A: Monday May 09

http://stalker.myexp.de/forum/viewtopic.php?t=1947



1. Will there be rankings in the various clans? If yes, will you also be able to become the leader of a clan?

You can join clans, but you won’t be able to become the leader. Inside a clan, members are independent individuals. They just have common views on happenings in the Zone

2. What’s the probability of S.T.A.L.K.E.R. still being released this year? And when?

As we've already said, we will not announce any release date until we know the proper one. The probability is high that the game will be released this year.

3. Is support of a 64-bit version still planned? If yes, what advantages can we expect in contrast to the 32-bit variant?

Yes, we are planning to support the 64-bit feature. The list of differences will be known once the process of implementation is finished.

4. Why do characters run at light speed in the multiplayer videos? Will this be changed so the speed is more realistic and not like Quake 3? Also, I’d like to know if Counter Strike has been a major inspiration for the multiplayer mechanics – at least that’s the impression the multiplayer videos convey - and, if so, is it because you feel this will make the game more appealing to younger players?

The players' speed is still being balanced out. So it definitely will be corrected. As for the gameplay, it will be more like the one of Counter Strike, indeed. CS is a well-balanced and beloved game, so such gameplay will be more acceptable for the majority of gamers.

5. We have already been told that some of the single player maps are five square kilometres in size. How large can a multiplayer map reach at most?

If we created huge MP maps it wouldn’t be interesting to play on them because finding each other would take ages and be difficult. The maps are huge enough and well-balanced. Our pro-players are balancing them.

5.1 Well, we do know that the SP maps will vary from 2-5 km². Any specific figure you could provide us with referring to the MP levels?

Perhaps the biggest maps will be about 600x600 meters in size. But it’s not that exact a datum.

6. How does the vision of the A.I work? Can NPCs see me if only my foot is visible when I hide behind a tree? Will they spot me more easily if I move than if I stand perfectly still?

We are working on the A.I. right now in order to make its vision more human-like. Formerly, it could see through grass, but now the sight has been modified. At this stage, the A.I. sees the player both when moving and standing normally. Only real human eyes make mistakes, you know.

7. I have read in a few interviews that there will be different levels of difficulty in the game. Is there any level on which you can play all the "side missions" for as long as you want, without having to fear that any NPCs will finish the game so that you have to begin from scratch again?

No. But there might be changes till the release.

8. This is about the monster "Controller". Can it take over your mind? If so, will we see effects such as hallucinations, flashbacks, blood vision (vision going red), slow movement etc. and will we hear the player scream or some sort of a simulation that something is taking control of the player’s brain? And is it possible to get away from the controller's mind control simply by moving out of its vision?

The Controller can take over the player's mind and you'll see the process. After that, however, it will be possible to get out of the Controller’s sight.

9. Where are the weapon sounds coming from and is the current implementation the final one - in the latest few videos all the weapons sound nothing like their real-life counterparts.

The sounds are not final. We are planning to go to a military site to record real sounds. Furthermore, it is intended to correct and modify them afterwards in order to not tire players' ears.

10. Is it possible to trick the A.I. and can the A.I. trick the player on purpose? For instance, if I run in a straight line behind a building, will the A.I. assume that I will be coming out on the other side of the building and consequently aim into that direction automatically to be ready to shoot me?

Yes, the A.I. is able to assess the player's location and will try to find the player. But don't expect too much from the computer. Only living creatures can be really artful. Our in-game A.I. is good, better than in most of the games. It’s more human-like and realistic. Not only does our A.I. simply “behave and react”, but moreover it is combined with a full cycle of our dynamic life simulation system and can't be regarded separately from it.

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[o-l.com]HeadHunter
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