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View Full Version : Soldner: Initial Impressions [Of final game]


Seal
06-08-2004, 05:32 PM
Wow. Where to begin...

Let me put it this way: BF1942 was better. Way better.

This game had alot of good ideas, but an extremely poor execution. Those who played the Alpha will be glad to know that it runs much better now, with shorter load times and little lag with the interface.

Okay, so where to start. Well, lets begin with the beginning of the single player campaign. When you start the campaign, it plops you down in the middle of nowhere, with a jeep at your side. No instructions. Nothing to guide you. So I decide to roam around to the blue dot on my compass, thinking maybe that's where I should go... but it isn't. The right place to go is by a very innocuous computer in the base.

I explore the area a bit, thus revealing a bunch of problems. The game is played from two perspectives on foot: first person and third person. The third person is OK but the first person leaves ALOT to be desired... your hands clip into your view, the "feel" isn't there. Vehicles are far too jittery and don't feel their weight at all, and tanks don't shoot where you aim your reticule at. The animations are poor; doors open and close but there is no animation of them doing so in between, its all so very jagged. The weather effects are atrocious (I saw better in games that are 5 years old).

Graphically... the terrain is huge, has trees and houses. Frankly, the terrain looked much better in Flight Simulator 2004 than it did in this game. The houses are all barren and empty. In all the "urban" settings, there are no people at all... anywhere... no one lives/works anywhere... just a bunch of houses in the middle of nowhere, and this applies to the rest of the game too. The detail inside the buildings are non-existant (think the latest Delta Force), which steals yet again from any realistic feel. Only baddies exist on the map (no NPCs or anything else alive, despite the towns plopped down). And their AI sucks. Enemy vehicles only try to get you if you yourself are in a vehicle, and their aim/approach is terrible.

The missions are blah. The one big thing this game had going for it was the very large variety of weapons and vehicles you could use. The weapons are poorly rendered, and the vehicles handling is extremely unnaproachable.

Sound? Very poor. Really, you're in the middle of a winter storm and you hear just the rumble of your tank which sounds like it was recorded in a garage. Which btw, stops on a dime. Vehicles are all like these rubber balls that stop on a dime.

Great concept, very poor execution.
Do I recommend this game? Heck no.

HailtheGoat
06-08-2004, 06:43 PM
Saved me some cash, thanks.

Hort
06-08-2004, 06:58 PM
Thanks-- this looked so good early on and is a major downer.